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Old May 19, 2008, 04:30 AM // 04:30   #341
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I've changed my mind, I don't want PvE skills (other than ursan) to be nerfed. I want to see enemies in elite areas/hard mode with PvE skills. When people bitch and complain about how overpowered the enemies are because they have the same overpowered PvE skills they use, ANet will listen to the mass whining and nerf them.

Win win situation.
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Old May 19, 2008, 05:08 AM // 05:08   #342
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Quote:
Originally Posted by Arkantos
I've changed my mind, I don't want PvE skills (other than ursan) to be nerfed. I want to see enemies in elite areas/hard mode with PvE skills. When people bitch and complain about how overpowered the enemies are because they have the same overpowered PvE skills they use, ANet will listen to the mass whining and nerf them.

Win win situation.
3 hour dungeon where the final boss and all mobs with it have UB or SY. Sounds fun.
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Old May 19, 2008, 05:10 AM // 05:10   #343
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Quote:
Originally Posted by Avarre
3 hour dungeon where the final boss and all mobs with it have UB or SY. Sounds fun.
No, it sounds annoying, which is the whole point. Annoy people who don't think PvE skills should be nerfed into making them want the skills to be nerfed. It's the perfect plan.
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Old May 19, 2008, 05:25 AM // 05:25   #344
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Quote:
Originally Posted by Arkantos
No, it sounds annoying, which is the whole point. Annoy people who don't think PvE skills should be nerfed into making them want the skills to be nerfed. It's the perfect plan.
Evidently you missed the sarcasm of how I could consider that fun.
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Old May 19, 2008, 05:32 AM // 05:32   #345
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Quote:
Originally Posted by Arkantos
No, it sounds annoying, which is the whole point. Annoy people who don't think PvE skills should be nerfed into making them want the skills to be nerfed. It's the perfect plan.
Chances are, they could still ursan it easily (remember, armor and most defences ignoring damage ...). Even vs. AI ursan id say they would have easy-ish time (focus fire, ftw ..., kd chains, ftw ...)

But again, were talking about people who continue pressing 1 against monk boss which is casting spirit bond ...

It has same chance of being loose/loose like win/win. Most likely outcome is that normal builds would get hit too much
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Old May 19, 2008, 05:36 AM // 05:36   #346
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Quote:
Originally Posted by Arkantos
I want to see enemies in elite areas/hard mode with PvE skills.
Kill the SY gon, snare the Ursans.
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Old May 19, 2008, 06:57 AM // 06:57   #347
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Quote:
Originally Posted by Arkantos
I've changed my mind, I don't want PvE skills (other than ursan) to be nerfed. I want to see enemies in elite areas/hard mode with PvE skills. When people bitch and complain about how overpowered the enemies are because they have the same overpowered PvE skills they use, ANet will listen to the mass whining and nerf them.

Win win situation.

I see Scythe Ursans with Rocket Launchers.

Yes, it would be nice to give people a dose of their own medicine/suggestions.

But I can imagine people not only asking for a nerf of these mobs, but also asking for nuclear warheads, machine guns and air support. People love power creep too much.
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Old May 19, 2008, 07:08 AM // 07:08   #348
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Originally Posted by Racthoh
Kill the SY gon, snare the Ursans.
Or just run Vocal Minority!

There are counters, use them!
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Old May 19, 2008, 07:13 AM // 07:13   #349
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personally, I think Anet should make all enemies in all hard mode/elite areas run counters to whatever build your taking, so no matter what you take, you lose.
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Old May 19, 2008, 07:16 AM // 07:16   #350
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OR even better!

You have to actually use a FLEXIBLE build!

But then the problem of Ursan stll exists....
No counter for it...

...And Henchies...
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Old May 19, 2008, 07:21 AM // 07:21   #351
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Well, I'd like to point out that many monsters are already using horribly imba PvE skills. Let monsters have ursan if we can use Battle Scars and Gelatinous Absorption
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Old May 19, 2008, 07:22 AM // 07:22   #352
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Quote:
Originally Posted by Tyla
Or just run Vocal Minority!

There are counters, use them!
Yeah, and pwn ursans by SV/AV.
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Old May 19, 2008, 07:24 AM // 07:24   #353
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Quote:
Originally Posted by Racthoh
Kill the SY gon, snare the Ursans.
I like how you assumed that ANet would put SY - a warrior skill - on a paragon. Shows how much you use it on your paragon, lolz.
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Old May 19, 2008, 08:12 AM // 08:12   #354
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Put Spitefull Spirit on the SY gon, he'll wipe the entire mob.

Knowing how big Anet likes to make their mob's Ursan's would be bad.
But Firestorm will make them run round like the headless chickens the really are :-).
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Old May 19, 2008, 09:39 AM // 09:39   #355
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Quote:
Originally Posted by Arkantos
I like how you assumed that ANet would put SY - a warrior skill - on a paragon. Shows how much you use it on your paragon, lolz.
Better on ursan hey?

I want discord at 1 sec cast for the lulz!
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Old May 19, 2008, 09:42 AM // 09:42   #356
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They should add player made builds to the AI.

A group of shock axe warriors, coupled with a Sandstorm ele or 2 would be fun. But, they won't. Average joe scrub will cry it's too hard.
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Old May 19, 2008, 09:54 AM // 09:54   #357
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yep see that's the big problem you can't get everybody happy although that seems what everyone wants around on gw -_-
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Old May 19, 2008, 10:05 AM // 10:05   #358
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There's definitely better bars to choose than what they're using, but the AI fails pretty badly at shockaxe. Something the designers had to keep in mind.
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Old May 19, 2008, 10:54 AM // 10:54   #359
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Quote:
Originally Posted by DarkNecrid
personally, I think Anet should make all enemies in all hard mode/elite areas run counters to whatever build your taking, so no matter what you take, you lose.
Make it have a standard build with say 4 optional slots. These slots will be decided upon entry. Scan the group for similar skills (damage type, skill type) and then add some counters in the optional slots.

There are so many cool things ANet could do with challenging PvE, but they just don't.
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Old May 19, 2008, 10:57 AM // 10:57   #360
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Quote:
Originally Posted by FoxBat
There's definitely better bars to choose than what they're using, but the AI fails pretty badly at shockaxe. Something the designers had to keep in mind.
Say there is a 6 AI group. To monks, to eles two shock axes. Script them to randomly spike weak targets with:

First EQ + AS on the warriors.

That would be interesting, given that the AI has perfect timing. Pre-protting is and interruption becomes necessary. Oh, and remove the instant cast crap, since that nullifies interruption. On a side note. Fast-cast properties for monsters is a stupid idea, since it makes it harder to actively counter them by being good.
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